Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force May Rogers into bankruptcy. May Rogers salvages what May Rogers can. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Encounter a Psionic institute. |
3 |
29 |
Tested for psionic powers |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
May Rogers's scout ship is one of the first on the scene to rescue the survivors of a disaster but May Rogers fail to help. Gain an Enemy. |
4 |
31 |
May Rogers's ship is damaged, and May Rogers have to hitch-hike May Rogers's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 4 Contacts. Gain 2 Enemies. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Scout (Surveyor) rank 2. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Spend several years jumping from world to world in May Rogers's scout ship. |
6 |
42 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |