Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
27 |
Mckinley Johnston is blamed for an accident that causes the death of several crew members. Mckinley Johnston's guilt drives Mckinley Johnston to excel. |
3 |
27 |
Failed to qualify for Performer (Entertainer). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
29 |
Mckinley Johnston is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
31 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
31 |
Continued as Marine (Ground Assault). |
4 |
35 |
A mission goes wrong; Mckinley Johnston and several others are captured and mistreated by the enemy. Gain Mckinley Johnston's jailer as an Enemy. |
5 |
35 |
Failed to qualify for Enforcer (Rogue). |
5 |
35 |
Became a Drifter (Wanderer). |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
39 |
Continued as Drifter (Wanderer). |
6 |
42 |
Betrayed by a friend. One of Mckinley Johnston's Contacts or Allies betrays Mckinley Johnston, ending Mckinley Johnston's career. That Contact or Ally becomes a Rival or Enemy. |