Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
22 |
Become deeply involved in politics on Merl Mar's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
25 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
25 |
Continued as Noble (Diplomat). |
3 |
29 |
Inherit a gift from a rich relative. |
4 |
29 |
Continued as Noble (Diplomat). |
4 |
31 |
Inherit a gift from a rich relative. |
4 |
33 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
33 |
Continued as Noble (Diplomat). |
5 |
37 |
An assassin attempts to end Merl Mar's life. |
6 |
37 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
41 |
A police detective or rival criminal forces Merl Mar to flee and vows to hunt Merl Mar down. Gain an Enemy. |
7 |
41 |
Became a Agent (Corporate Agent). |
7 |
43 |
Go undercover to investigate an enemy. |
7 |
44 |
Involved in a feud with a rival criminal organization. |