Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Rogue (Thief). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
28 |
Forced to muster out. |
3 |
28 |
Became a Entertainer (Performer). |
3 |
32 |
One of Merlin Byrd's pieces of art is stolen, and the investigation brings Merlin Byrd into the criminal underworld. |
4 |
32 |
Voluntarily left Performer |
4 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
32 |
Became a Drifter (Wanderer). |
4 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
40 |
Attempted a risky adventure and was injured. |
5 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
40 |
Continued as Drifter (Wanderer). |
6 |
42 |
Attacked by enemies that Merlin Byrd easily defeat. |
6 |
42 |
Gain Enemy if Merlin Byrd don't already have one. |