Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Meyer Jones's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Risk Meyer Jones's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Find Ancient Technology. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Meyer Jones's Contacts or Allies betrays Meyer Jones, ending Meyer Jones's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Citizen (Corporate). |
6 |
37 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
8 |
41 |
Returned to Merchant (Broker). |
8 |
44 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
45 |
Promoted to Merchant (Broker) rank 2. |