Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
When dealing with an alien race, Meyer Walters botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Psychologically damaged by Meyer Walters's time in the scouts. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Psychologically damaged by Meyer Walters's time in the scouts. |
4 |
29 |
Failed to qualify for Star Marine (Marine). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Meyer Walters do not know what happened to Meyer Walters. There is a gap in Meyer Walters's memory. |
5 |
33 |
Became a Rogue (Thief). |
5 |
34 |
Meyer Walters spend months in the dangerous criminal underworld. |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
40 |
Arrested |
7 |
40 |
Became a Prisoner (Fixer). |
7 |
43 |
Joined a prison gang |
7 |
44 |
Promoted to Prisoner (Fixer) rank 1. |
7 |
44 |
Paroled from prison. |