Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Intelligence (Agent). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
28 |
Attacked by enemies that Michael Fullmore easily defeat. |
2 |
28 |
Gain Enemy if Michael Fullmore don't already have one. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
33 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
33 |
Failed to qualify for Free Trader (Merchant). |
4 |
33 |
Switched to Drifter (Scavenger). |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Rogue (Thief). |
5 |
40 |
Involved in a feud with a rival criminal organization. |
5 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
41 |
Continued as Rogue (Thief). |
6 |
42 |
Involved in a feud with a rival criminal organization. |
6 |
42 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
45 |
Promoted to Rogue (Thief) rank 1. |