Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Imperial trade restrictions force Mildred Farrell out of business. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
20 |
Mildred Farrell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
23 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
23 |
Voluntarily left Missionary/Humanitarian |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
Mildred Farrell commit a legendary crime. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
31 |
Mildred Farrell spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
35 |
Involved in the planning of an impressive heist. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
39 |
Mildred Farrell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mildred Farrell fail to help. Gain an Enemy. |
6 |
39 |
Mildred Farrell's ship is damaged, and Mildred Farrell have to hitch-hike Mildred Farrell's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 1 Contacts. Gain 2 Enemies. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
42 |
Spend several years jumping from world to world in Mildred Farrell's scout ship. |
7 |
43 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |