Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Make an unexpected connection outside Milo Risewell's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
26 |
A good deal ensures Milo Risewell is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 4. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
A new romantic starts. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 5. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
43 |
Forced to muster out. |