Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attempted a risky adventure and was injured. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
23 |
Became a Rogue (Thief). |
3 |
26 |
A police detective or rival criminal forces Mitchel Walker to flee and vows to hunt Mitchel Walker down. Gain an Enemy. |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
29 |
Attacked by enemies that Mitchel Walker easily defeat. |
4 |
29 |
Gain Enemy if Mitchel Walker don't already have one. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
34 |
Became a Merchant (Broker). |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
A good deal ensures Mitchel Walker is living the high life for a few years. |