Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
24 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
3 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
Monroe Dwyer refused an offer of inducements to betray Monroe Dwyer's faith. Gain 3 enemies. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Monroe Dwyer is caught in the periphery of a scandal. |
4 |
29 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Monroe Dwyer accepted an offer of inducements to betray Monroe Dwyer's faith. Gain 130,000 in cash. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Monroe Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |