Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Mont Keating run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Citizen (Colonist). |
3 |
27 |
Contact with Government. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
31 |
Mont Keating learn something Mont Keating should not have – a corporate secret, a political scandal – which Mont Keating can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
4 |
32 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
36 |
Mont Keating gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Promoted to Citizen (Colonist) rank 3. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
39 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |