Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Opponents of Morgan James's belief system ambush Morgan James. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Betrayed by a friend. One of Morgan James's Contacts or Allies betrays Morgan James, ending Morgan James's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Commanding officer takes an interest in Morgan James's career. |
3 |
30 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
30 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Continued as Army (Cavalry). |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
37 |
Promoted to Entertainer (Artist) rank 1. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
39 |
One of Morgan James's pieces of art is stolen, and the investigation brings Morgan James into the criminal underworld. |
7 |
41 |
Voluntarily left Artist |
7 |
41 |
Failed to qualify for Merchant Academy. |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
42 |
Morgan James run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |