Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Victim of a crime |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Morris Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
30 |
Became a Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
6 |
34 |
Continued as Merchant (Broker). |
6 |
37 |
A good deal ensures Morris Carrington is living the high life for a few years. |
7 |
38 |
Voluntarily left Broker |
7 |
38 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
42 |
A disaster or war strikes. |