Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
Gained a contact. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Embroiled in legal trouble. |
4 |
31 |
Forced to continue current assignment. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
A sudden war destroys Morris Sim's trade routes and contacts, forcing Morris Sim to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
6 |
39 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Find Ancient Technology. |
7 |
43 |
Forced to muster out. |