Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Drafted into Merchant Marine |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Good fortune |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
36 |
Failed to qualify for Intelligence (Agent). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Became a Scholar (Field Researcher). |
7 |
41 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |