Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Imperial trade restrictions force Murray Burton out of business. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Find valuable salvage. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Voluntarily left Wanderer |
4 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Good fortune |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
Psychologically damaged by Murray Burton's time in the scouts. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |