Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Murray Cochran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Murray Cochran fail to help. Gain an Enemy. |
1 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Spend several years jumping from world to world in Murray Cochran's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Murray Cochran's scout ship is one of the first on the scene to rescue the survivors of a disaster but Murray Cochran fail to help. Gain an Enemy. |
3 |
27 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Scarred. Owe 5,000 for medical bills. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Established a network of contacts. Gain 3 contacts. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Murray Cochran's work ends up coming home with Murray Cochran, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |