Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Myrtle Marsden is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Failed to qualify for Corporate Agent (Agent). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Surrounded and outnumbered by the enemy, Myrtle Marsden hold out until relief arrives. |
4 |
27 |
Continued as Army (Infantry). |
4 |
29 |
Thrown into a brutal ground war |
4 |
29 |
Severely injured. |
5 |
31 |
Continued as Army (Infantry). |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
37 |
A series of bad deals and decisions force Myrtle Marsden into bankruptcy. Myrtle Marsden salvages what Myrtle Marsden can. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Myrtle Marsden's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Myrtle Marsden refused an offer of inducements to betray Myrtle Marsden's faith. Gain 3 enemies. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |