Crewman Napoleon Powlett  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 45 M 5 (-1) 8 (0) 4 (-1) 11 (1) 8 (0) 7 (0)584B87
Inventive
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Diplomat 2
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Language (Trokh (Aslan)) 1
Mechanic 0
Medic 2
Pilot 0
Science (Space Sciences) 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 01
Scout Courier 01
Scholar Physician 23
Merchant Merchant Marine Crewman02
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Psychologically damaged by Napoleon Powlett's time in the scouts.
2 19 Failed to qualify for Artist (Entertainer).
2 19 Became a Drifter (Wanderer).
2 23 Survived a risky adventure but gained nothing.
2 23 Forced to muster out.
3 23 Switched to Scout (Courier) with previous rank.
3 25 Perform an exemplary service for the scouts.
4 27 Voluntarily left Courier
4 27 Became a Scholar (Physician).
4 30 Make a breakthrough in Napoleon Powlett's field.
4 31 Promoted to Scholar (Physician) rank 1.
5 31 Continued as Scholar (Physician).
5 33 Gained a contact.
5 35 Promoted to Scholar (Physician) rank 2.
6 35 Continued as Scholar (Physician).
6 37 An expedition or voyage goes wrong, leaving Napoleon Powlett stranded in the wilderness.
7 37 Failed to qualify for Artist (Entertainer).
7 37 Submitted to the draft.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 39 A good deal ensures Napoleon Powlett is living the high life for a few years.
8 41 Continued as Merchant (Merchant Marine).
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