Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Nat Martinez's business expands, Nat Martinez's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
A revolution, attack or other unusual event throws Nat Martinez's life into chaos, forcing Nat Martinez to leave the planet. |
3 |
25 |
Became a Entertainer (Artist). |
3 |
28 |
Amnesia. |
3 |
29 |
Promoted to Entertainer (Artist) rank 1. |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
33 |
Encounter a Psionic institute. |
4 |
33 |
Tested for psionic powers |
4 |
33 |
Promoted to Entertainer (Artist) rank 2. |
5 |
33 |
Continued as Entertainer (Artist). |
5 |
36 |
Nat Martinez is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
36 |
Became a Scout (Courier). |
6 |
40 |
Nat Martinez's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nat Martinez fail to help. Gain an Enemy. |
6 |
40 |
Nat Martinez inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
44 |
Spend several years jumping from world to world in Nat Martinez's scout ship. |