Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Nathan Miller spend months in the dangerous criminal underworld. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
A job goes wrong, forcing Nathan Miller to flee off-planet. |
3 |
24 |
Entered University. |
3 |
27 |
Made lifelong friends. Gain 2 Allies. |
3 |
28 |
Graduated. |
4 |
28 |
Continued as Rogue (Thief). |
4 |
29 |
Nathan Miller spend months in the dangerous criminal underworld. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
33 |
A police detective or rival criminal forces Nathan Miller to flee and vows to hunt Nathan Miller down. Gain an Enemy. |
6 |
33 |
Became a Agent (Corporate Agent). |
6 |
35 |
Go undercover to investigate an enemy. |
6 |
36 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
37 |
Continued as Agent (Corporate Agent). |
7 |
39 |
Established a network of contacts. Gain 3 contacts. |
8 |
41 |
Continued as Agent (Corporate Agent). |
8 |
42 |
Rewarded for a successful mission. |
8 |
45 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |