Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Make an unexpected connection outside Newman Murphy's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
25 |
A mission goes disastrously wrong due to Newman Murphy's commander’s error or incompetence, but Newman Murphy survive. |
2 |
25 |
Cover for the commander and gain an Ally. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
31 |
A mission goes wrong; Newman Murphy and several others are captured and mistreated by the enemy. Gain Newman Murphy's jailer as an Enemy. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Newman Murphy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Newman Murphy refused an offer of inducements to betray Newman Murphy's faith. Gain 1 enemies. |
6 |
39 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
39 |
Continued as Believer (Holy Warrior). |
7 |
40 |
A notable academic consults with Newman Murphy about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
43 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |