Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Good fortune |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Contact with Government. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
41 |
An investigation, tour, project or expedition goes wrong, stranding Newt Hogan far from home. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Returned to Drifter (Wanderer). |
7 |
44 |
Attacked by enemies that Newt Hogan easily defeat. |
7 |
44 |
Gain Enemy if Newt Hogan don't already have one. |
7 |
45 |
Forced to muster out. |