Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
28 |
Win a prestigious prize for Newton Middlemiss's work. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Free Trader (Merchant). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
35 |
Become deeply involved in politics on Newton Middlemiss's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
35 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
35 |
Continued as Noble (Diplomat). |
6 |
37 |
Join a conspiracy of nobles that were caught. |
6 |
37 |
Political manoeuvrings usurp Newton Middlemiss's position. Gain a Rival. |
7 |
39 |
Continued as Noble (Diplomat). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |