Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Noble Douglas's trade routes and contacts, forcing Noble Douglas to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Became a Scholar (Scientist). |
4 |
30 |
Win a prestigious prize for Noble Douglas's work. |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
34 |
Entangled in a bureaucratic or legal morass that distracts Noble Douglas from Noble Douglas's work. |
5 |
35 |
Promoted to Scholar (Scientist) rank 1. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
39 |
Promoted to Scholar (Scientist) rank 2. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
40 |
Assigned to work on a secret project for a patron or organisation. |