Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Victim of a crime |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Involved in a feud with a rival criminal organization. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
34 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Voluntarily left Thief |
5 |
34 |
Failed to qualify for Colonist (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Okey Craig's work ends up coming home with Okey Craig, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |