Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Failed to qualify for Law Enforcement (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Vessel participates in a diplomatic mission. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Omar Cunningham foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |