Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Omar Newman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Failed to qualify for Explorer (Scout). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A series of bad deals and decisions force Omar Newman into bankruptcy. Omar Newman salvages what Omar Newman can. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Omar Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
29 |
Omar Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Returned to Believer (Missionary/Humanitarian). |
5 |
33 |
Omar Newman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Omar Newman secretly provide religious rites for a dying leader or noble, although they do not share Omar Newman's faith. Gain an Ally in the family and a Rival who disagrees with Omar Newman's choice. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Omar Newman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Returned to Drifter (Wanderer). |
8 |
43 |
Forced to muster out. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
43 |
Retired at age 43. |