Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Omar Palmer's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Omar Palmer's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
28 |
Unit is slaughtered in a disastrous battle, for which Omar Palmer blame Omar Palmer's commander. Gain commander as Enemy. |
4 |
28 |
Failed to qualify for Flight (Navy). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
32 |
Omar Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Returned to Scout (Courier). |
5 |
35 |
Omar Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Perform an exemplary service for the scouts. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
When dealing with an alien race, Omar Palmer botch an opportunity to gather extra intelligence about them. |
7 |
41 |
Omar Palmer have no idea what happened to Omar Palmer – they found Omar Palmer's ship drifting on the fringes of friendly space. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |