Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Omar Robinson's work ends up coming home with Omar Robinson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
32 |
When dealing with an alien race, Omar Robinson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
37 |
Expose or are involved in a scandal of some sort. |
6 |
37 |
Switched to Scout (Surveyor) with previous rank. |
6 |
38 |
Omar Robinson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Gained a contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |