Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayed by a friend. One of Omer Mathew's Contacts or Allies betrays Omer Mathew, ending Omer Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. Owe 5,000 for medical bills. |
3 |
23 |
Became a Citizen (Worker). |
3 |
27 |
Omer Mathew learn something Omer Mathew should not have – a corporate secret, a political scandal – which Omer Mathew can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
3 |
27 |
Promoted to Citizen (Worker) rank 1. |
4 |
27 |
Continued as Citizen (Worker). |
4 |
31 |
Omer Mathew is rewarded for Omer Mathew's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
34 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Worker) rank 3. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
39 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
42 |
Advanced training in a specialist field. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |