Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Engineer (J-drive) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Ora Dickman left the community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
26 |
Ora Dickman's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Psychologically damaged by Ora Dickman's time in the scouts. |
4 |
30 |
Became a Rogue (Thief). |
4 |
34 |
A crime lord considers Ora Dickman his protégé. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Involved in a feud with a rival criminal organization. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Rogue (Thief) rank 2. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Continued as Rogue (Thief). |
6 |
39 |
Betrayed by a friend. One of Ora Dickman's Contacts or Allies betrays Ora Dickman, ending Ora Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Switched to Scout (Surveyor) with previous rank. |
7 |
40 |
Ora Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Established a network of contacts. Gain 2 contacts. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |