Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Promoted to Drifter (Scavenger) rank 3. |
5 |
34 |
Voluntarily left Scavenger |
5 |
34 |
Became a Scout (Explorer). |
5 |
38 |
Spend several years jumping from world to world in Oran Moore's scout ship. |
6 |
38 |
Voluntarily left Explorer |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Returned to Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Oran Moore easily defeat. |
6 |
39 |
Gain Enemy if Oran Moore don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 4. |