Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Orrin Stanway's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orrin Stanway fail to help. Gain an Enemy. |
1 |
22 |
Orrin Stanway inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
When dealing with an alien race, Orrin Stanway botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Orrin Stanway's ship is ambushed by enemy vessels. Orrin Stanway successfully ran to the jump point. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
When dealing with an alien race, Orrin Stanway botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |