Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Orville Kennedy to flee and vows to hunt Orville Kennedy down. Gain an Enemy. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
22 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
22 |
Became a Citizen (Colonist). |
3 |
24 |
Political upheaval strikes Orville Kennedy's homeworld, and Orville Kennedy is caught up in the revolution. |
3 |
26 |
Promoted to Citizen (Colonist) rank 1. |
4 |
26 |
Continued as Citizen (Colonist). |
4 |
27 |
Orville Kennedy is rewarded for Orville Kennedy's diligence or cunning. |
4 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
33 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
36 |
Drafted into Explorer |
7 |
37 |
Became a Scout (Explorer). |
7 |
41 |
Orville Kennedy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Returned to Drifter (Barbarian). |
8 |
45 |
Orville Kennedy do not know what happened to Orville Kennedy. There is a gap in Orville Kennedy's memory. |