Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Orville Norman botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Orville Norman's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Nearly killed. Owe 45,000 for medical bills. |
4 |
28 |
Returned to Scout (Explorer). |
4 |
29 |
Orville Norman have no idea what happened to Orville Norman – they found Orville Norman's ship drifting on the fringes of friendly space. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
30 |
Encounter a Psionic institute. |
5 |
30 |
Tested for psionic powers |
5 |
33 |
Promoted to Entertainer (Artist) rank 1. |
6 |
33 |
Continued as Entertainer (Artist). |
6 |
35 |
Join homeworld’s celebrity circles |
6 |
37 |
Promoted to Entertainer (Artist) rank 2. |
7 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Continued as Entertainer (Artist). |
7 |
40 |
Expose or are involved in a scandal of some sort. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |