Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Orville Penn is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Find Ancient Technology. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Make an unexpected connection outside Orville Penn's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Orville Penn's trade routes and contacts, forcing Orville Penn to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Switched to Merchant (Broker). |
6 |
36 |
A series of bad deals and decisions force Orville Penn into bankruptcy. Orville Penn salvages what Orville Penn can. |
7 |
36 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Orville Penn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Retired. |
8 |
43 |
Gained a contact. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |