Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Orville Rand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Orville Rand foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Flight). |
3 |
26 |
Orville Rand join a gambling circle on board. |
3 |
27 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
27 |
Continued as Navy (Flight). |
4 |
31 |
Orville Rand join a gambling circle on board. |
4 |
31 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
5 |
31 |
Continued as Navy (Flight). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
35 |
Gain a patron in the arts. Gain an Ally |
6 |
36 |
Promoted to Entertainer (Performer) rank 1. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
40 |
Win a prestigious prize. |
7 |
40 |
Promoted to Entertainer (Performer) rank 2. |
8 |
40 |
Continued as Entertainer (Performer). |
8 |
41 |
Join homeworld’s celebrity circles |
8 |
44 |
Promoted to Entertainer (Performer) rank 3. |