Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Otha Walker's ship is damaged, and Otha Walker have to hitch-hike Otha Walker's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 4 Contacts. Gain 1 Enemies. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
29 |
Good fortune |
3 |
29 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
29 |
Continued as Marine (Star Marine). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Continued as Marine (Star Marine). |
5 |
34 |
Assigned to a black ops mission. |
5 |
37 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
6 |
37 |
Continued as Marine (Star Marine). |
6 |
39 |
A mission goes wrong; Otha Walker and several others are captured and mistreated by the enemy. Gain Otha Walker's jailer as an Enemy. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
43 |
Otha Walker do not know what happened to Otha Walker. There is a gap in Otha Walker's memory. |