Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Otis Fabble's actions. The ship suffers severe damage and Otis Fabble is blamed for the disaster. Otis Fabble is court - martialled and discharged. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Contact with Government. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
26 |
Gain Enemy if Otis Fabble don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Scout (Courier). |
5 |
34 |
Otis Fabble's scout ship is one of the first on the scene to rescue the survivors of a disaster but Otis Fabble fail to help. Gain an Enemy. |
5 |
34 |
Otis Fabble have no idea what happened to Otis Fabble – they found Otis Fabble's ship drifting on the fringes of friendly space. |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
Psychologically damaged by Otis Fabble's time in the scouts. |
7 |
40 |
Became a Merchant (Broker). |
7 |
43 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |