Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Voluntarily left Corporate |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Commanding officer takes an interest in Ottis Hotty's career. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Ottis Hotty is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
39 |
Became a Scholar (Physician). |
7 |
41 |
Entangled in a bureaucratic or legal morass that distracts Ottis Hotty from Ottis Hotty's work. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |