Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Pade Pab far from home. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Voluntarily left Merchant Marine |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Contact with Government. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Pade Pab do not know what happened to Pade Pab. There is a gap in Pade Pab's memory. |
5 |
29 |
Became a Scout (Courier). |
5 |
31 |
Perform an exemplary service for the scouts. |
5 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
33 |
Continued as Scout (Courier). |
6 |
34 |
Pade Pab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
34 |
Returned to Merchant (Merchant Marine). |
7 |
37 |
A sudden war destroys Pade Pab's trade routes and contacts, forcing Pade Pab to flee that region of space. |
7 |
37 |
Gain rebels as Enemy |
8 |
37 |
Switched to Drifter (Wanderer). |
8 |
39 |
Find Ancient Technology. |
9 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
44 |
Amnesia. |
9 |
45 |
Forced to muster out. |
10 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |