Craftsman Palmer Coghill  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 45 M 4 (-1) 4 (-1) 6 (0) 10 (1) 9 (1) 11 (1)446A9B
Growly, Cold
 
Skills
Admin 0
Carouse 1
Drive (Hovercraft) 1
Electronics (Comms) 2
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 2
Mechanic 1
Profession (Sports/Motorsports) 1
Science (Robotic Sciences) 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman46
 
Name Type Affinity Enmity Power Influence Species
Hobart Weakman Contact 2 1 1 2 Tapazmal (M/49)
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Palmer Coghill learn something Palmer Coghill should not have – a corporate secret, a political scandal – which Palmer Coghill can profit from illegally.
1 20 Gain a criminal contact.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 26 Spent time maintaining and using heavy vehicles.
3 26 Continued as Citizen (Worker).
3 27 Palmer Coghill's business expands, Palmer Coghill's corporation grows, or the colony thrives.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 31 Palmer Coghill's business expands, Palmer Coghill's corporation grows, or the colony thrives.
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 38 Spent time maintaining and using heavy vehicles.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
6 38 Continued as Citizen (Worker).
6 42 Advanced training in a specialist field.
6 42 Forced to muster out.
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