Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Palmer Dabs faith is shaken. |
2 |
22 |
Voluntarily left Holy Warrior |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Palmer Dabs's work ends up coming home with Palmer Dabs, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Scarred. |
5 |
35 |
Gain Enemy if Palmer Dabs don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Attacked by enemies and injured. |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
39 |
Gain Enemy if Palmer Dabs don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attempted a risky adventure and was injured. |
7 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |