Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Uncover a major conspiracy against Paris Kirkham's employers. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Paris Kirkham's work ends up coming home with Paris Kirkham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Find valuable salvage. |
6 |
36 |
Voluntarily left Barbarian |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
39 |
Imperial trade restrictions force Paris Kirkham out of business. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |