Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
26 |
Failed to qualify for Worker (Citizen). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Free Trader (Merchant). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
31 |
Betrayed by a friend. One of Paris Lawlor's Contacts or Allies betrays Paris Lawlor, ending Paris Lawlor's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
33 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
6 |
33 |
Became a Scout (Explorer). |
6 |
37 |
Perform an exemplary service for the scouts. |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
38 |
Became a Merchant (Broker). |
8 |
40 |
Make an unexpected connection outside Paris Lawlor's normal circles. Gain a Contact. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |