Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Lost eye or limb. |
3 |
23 |
Became a Merchant (Broker). |
3 |
27 |
Patrick Jemmy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Returned to Navy (Engineer/Gunner). |
4 |
28 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Vessel participates in a diplomatic mission. |
5 |
33 |
Gain a contact. |
5 |
35 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Voluntarily left Engineer/Gunner |
6 |
35 |
Failed to qualify for Enforcer (Rogue). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
40 |
Gained a contact. |