Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Paul Fabble's Contacts or Allies betrays Paul Fabble, ending Paul Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Agent (Corporate Agent). |
3 |
26 |
Befriended by a senior agent. |
4 |
27 |
Voluntarily left Corporate Agent |
4 |
27 |
Failed to qualify for Scientist (Scholar). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
29 |
Paul Fabble's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
37 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
43 |
Gain a patron in the arts. Gain an Ally |
7 |
43 |
Promoted to Entertainer (Performer) rank 1. |