Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Paul Willoby have no idea what happened to Paul Willoby – they found Paul Willoby's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Scholar (Scientist). |
2 |
21 |
A rival researcher blackens Paul Willoby's name or steals Paul Willoby's research. Gain a Rival. |
3 |
23 |
Voluntarily left Scientist |
3 |
23 |
Returned to Scout (Surveyor). |
3 |
25 |
Psychologically damaged by Paul Willoby's time in the scouts. |
4 |
25 |
Failed to qualify for Marine Support (Marine). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
26 |
Switched to Drifter (Barbarian). |
5 |
27 |
Betrayed by a friend. One of Paul Willoby's Contacts or Allies betrays Paul Willoby, ending Paul Willoby's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
Make an unexpected connection outside Paul Willoby's normal circles. Gain a Contact. |
6 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
31 |
Continued as Merchant (Merchant Marine). |
7 |
34 |
Embroiled in legal trouble. |
8 |
35 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
39 |
Continued as Merchant (Merchant Marine). |
9 |
43 |
A good deal ensures Paul Willoby is living the high life for a few years. |
9 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
43 |
Retired at age 43. |